![]() ![]() (*If any of this feedback is taken into consideration for the tileset, I recommend using the edit linked above as only a guide so that the palette order can be retained from the original source tileset.) In the end, I had to make use of the tile used for the top of the floating crystals, which I don’t even know if it’s traversable by units. The main source of issue that I had was trying to use the “top floor” boss area in conjunction with the rest of the tileset (as I wanted to mimic the Manastone floors that Evyel and the boss are on) because there just aren’t really any good transitional tiles to make use of and the way the floor had to be chopped up into a 16x16 grid didn’t really allow for many possibilities. I also feel like there are a few more elements that are really needed to fully flesh it out - I added a Stairs tile (which I ended up not using anyway) as well as the 3x2 large door (which I again didn’t use) from the Fortress/Stronghold tileset as I noticed in the mockup screenshots in the Repo thread that it might be handy for the tileset to have if you had a more interior structure. ![]() While doing this, if I had any feedback about the tileset, it’d be that there’s a little bit of palette overlap between the lighter blue floor tiles and some of the purple crystal elements which I had to modify in doing this palette edit. (Will likely not have the correct palette order due to the modifications I made to it*) ![]()
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